AI Insights · Timothy · April 2022
Top 5 Educational Games on iOS in Oceania Q1 2022
Discover the performance trends of the top 5 educational games on iOS in Oceania for Q1 2022, with insights on downloads, revenue, and active users.
In Q1 2022, the top 5 educational games on iOS in Oceania showcased varied performance trends in weekly downloads, revenue, and active users. Here’s a closer look at each app's performance.
Reading Eggs - Learn to Read from Blake eLearning experienced a significant increase in weekly revenue, peaking at approximately $91.8K in the final week of February. Weekly downloads saw an upward trend, reaching 8.2K in the week of February 21, while weekly active users grew from 23.7K to 35.9K throughout the quarter.
Kiddopia - Kids Learning Games by Kiddopia, Inc. saw a peak weekly revenue of around $15.1K towards the end of February. However, weekly downloads showed a decline, starting at 3.1K and dropping to 1.6K by the end of March. Weekly active users remained relatively stable, fluctuating around the 27K mark.
Lingokids - Play and Learn from Monkimun Inc experienced a peak in weekly revenue of about $14.6K in late February. Weekly downloads started at 2.4K and saw a decline, dropping to 925 by the end of March. Active users also decreased from 6.3K to 4.5K during the quarter.
ABCmouse: Reading & Math Games by Age of Learning, Inc. had a peak weekly revenue of approximately $7.1K in late February. Weekly downloads fluctuated, peaking at 1.4K in mid-January. Active users grew from 7.9K to 8.7K over the quarter.
TinyTap: Kids' Learning Games from TinyTap Ltd. reached its highest weekly revenue of about $8.8K in early March. Weekly downloads remained relatively steady, peaking at 1.4K in early February. Active users saw a gradual increase from 12.5K to 14.4K throughout the quarter.
These insights, derived from Sensor Tower, highlight the dynamic nature of the educational games market on iOS in Oceania. For more detailed analytics and trends, visit Sensor Tower.